ZeqProcGen
Procedural content generation seeded by Zeqond state. Terrain, dungeons, galaxies, loot tables — all deterministic from HulyaPulse phase. Same seed, same world, always.
| Endpoint | POST /api/gaming/procgen |
| Auth | api-key |
| Rate limit | 20/min |
| Category | gaming |
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
type | string | Yes | 'terrain', 'dungeon', 'galaxy', 'loot', 'biome', 'npc'. |
seed | number | No | Zeqond seed. If omitted, uses current Zeqond count. |
parameters | object | No | Type-specific params (size, complexity, rarity). |
Returns
{ generated, seed, zeqond, hash, metadata }
Example
curl -sS -X POST \
-H "Authorization: Bearer zsm_..." \
-H "Content-Type: application/json" \
-d '{
"type": "<type>",
"seed": 0,
"parameters": {}
}' \
"https://zeqsdk.com/api/gaming/procgen"
This protocol is a named building block — one of the operations you
compose inside a state contract. Call it directly with
the request above, or invoke it from a contract that fires on your machine's
clock. Browse the whole library at GET /api/protocols; fetch this one at
GET /api/protocols/zeq-procgen.