ZeqSpatialAudio
3D spatial audio engine with HulyaPulse-synced HRTF. Zeqond-quantized reverb tails, Doppler simulation, occlusion via R(t)-weighted ray casting.
| Endpoint | POST /api/gaming/spatial-audio |
| Auth | api-key |
| Rate limit | 30/min |
| Category | gaming |
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
sources | array | Yes | [{ id, position3d, audioClip, volume }] |
listener | object | Yes | { position3d, orientation, velocity } |
environment | object | No | { roomSize, materials, occlusion } |
Returns
{ spatializedAudio, hrtfApplied, reverbProfile, dopplerShifts, zeqond }
Example
curl -sS -X POST \
-H "Authorization: Bearer zsm_..." \
-H "Content-Type: application/json" \
-d '{
"sources": [],
"listener": {},
"environment": {}
}' \
"https://zeqsdk.com/api/gaming/spatial-audio"
This protocol is a named building block — one of the operations you
compose inside a state contract. Call it directly with
the request above, or invoke it from a contract that fires on your machine's
clock. Browse the whole library at GET /api/protocols; fetch this one at
GET /api/protocols/zeq-spatial-audio.